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Metaplay - Page 3 - Miscellany

MEREK : metaplay

Metaplay - Page 3 - Miscellany

metaplayOne of the bgest defining characteristics of our backend desn is the stateful nature of Metaplay servers. This in practice means that the actor-based approach of modelling games putsThe Metaplay AsyncMatchmaker is desned to match players against each other in multiplayer gameplay where there is one active participant (attacker) and one passive participant

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